
Robert Sazdov is a composer, music producer, and academic. He is currently Associate Professor at the University of Technology of Sydney (UTS) in Music and Sound Design, where he also served as Head of Music and Sound Design (2018-2024). He studied at the Sydney Conservatorium of Music, University of Sydney (1988-1993), and received his PhD (Psychology) from the MARCS Institute, Western Sydney University (2008).
As a composer, music producer, and academic, Sazdov’s compositions and productions have received notable prizes and awards from various organizations and institutions, including: Daegu International Computer Music Festival, International Composition Competition Città di Udine, ‘Pierre Schaeffer’ Competition, Musica Nova Competition, Sonic Arts Awards, Bourges International Competition, Just Plain Folks Music Awards, and the Audio Engineering Society.
Sazdov’s music has been released by Capstone Records, Vox Novus, Accademia Musicale Pescarese, Society for Electroacoustic Music, Australasian Computer Music Association, Sonic Arts Awards and SoundLab Channel. He has undertaken residencies at the Erich-Thienhaus-Institue, Detmold University (2012), The Sonic Lab, Sonic Arts Research Centre, Queen Mary University (2007), and at SPIRAL – University of Huddersfield (2023). He was also a Visiting Research Fellow at Applied Psychoacoustics Laboratory – University of Huddersfield (2023), Institute of Electronic Music and Acoustics – Graz (2023), and The Sonic Lab, Sonic Arts Research Centre, Queen Mary University (2023).
Sazdov was faculty member (2008–2013) and Director of the Spatial Audio Research Group at the Digital Media and Arts Research Centre (DMARC) – University of Limerick. He was also the co-founding member of the Film Academy, University of Goce Delchev – Shtip (2013), serving as the Film Academy’s Associate Dean and was an Associate Professor of Sound and Music. Sazdov was a Scientific Researcher and Associate Professor in 3D Sound at the Fraunhofer Institute (IIS), International Auditory Laboratories – Erlangen, where he was also Project Coordinator (Chief Investigator) of the European Commission ‘Horizon 2020’ funded ORPHEUS Project which investigated the production chain of object-based audio. He was also Investigator for the Dolby funded research project ‘Immersive sound in game engines’ (2021-2024).
